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Original Character Design and 3D Model

This is my final project for my 3D Modeling and Texturing classes. It was made in 2023. The character is my original creation, and I made the concept art and turnaround that were used to help sculpt it. Looking back at this work, I would lower the density of polygons around the legwarmers and redo the retopology and UV-ing to make this more symmetrical and give it better flow. I would also change the texturing to make the eyes more liquid and the metal less grainy.

The model has 11,000 tris total.

3D Model Front

3D Model Front

3D Model Back

3D Model Back

Concept Art

Concept Art

Turnaround

Turnaround

Retopology of Sculpt

Retopology of Sculpt

UV Maps

UV Maps