This is my final project for my 3D Modeling and Texturing classes. It was made in 2023. The character is my original creation, and I made the concept art and turnaround that were used to help sculpt it. Looking back at this work, I would lower the density of polygons around the legwarmers and redo the retopology and UV-ing to make this more symmetrical and give it better flow. I would also change the texturing to make the eyes more liquid and the metal less grainy.
The model has 11,000 tris total.